homepage

Ranger

The wanderers and explorers often choose to be hunters with a bit of elemental flair to them. A ranger rarely misses, and when they hit it can deal devastating damage.

Level Feature
1 Called shot
2 Ranger subclass
3 Stat increase
4 Primal senses
5 Subclass feature
6 Stat increase
7 Take down
8 Subclass feature

Hit-die: d6
Primary stat(s): Senses, mind
Armour: Light
Weapons: Light, heavy
Stamina: 3 + body modifier
magic: 2 + body modifier

Called shot (Lv1)
Whenever you make an attack with a weapon that has the ranged or throwable property, you roll a d12 as part of the attack. If you roll a 11-12 on the die, the attack deals double damage. This effect only applies if the attack hits the creature.

Ranger subclass (Lv2)
At 2nd level you can choose your ranger subclass, The subclasses are given more detail at the end of this class description.

Stat increase (Lv3)
At level 3 you can increase one of your three main attributes by 2 or two attributes by 1.

Primal senses (Lv4)
You can add your mind modifier to your initiative score. Additionally you can add a 1d4 to checks made to perceive other creatures.

Subclass feature (Lv5)
You gain a feature from your subclass at this level.

Stat increase (Lv6)
At level 6 you can increase one of your three main attributes by 2 or two attributes by 1.

Quick fire (Lv7)
When you make an attack using your action you can make two attacks instead of one.

Subclass feature (Lv8)
You gain a feature from your subclass at this level.

Ranger subclass: Flare hunter

You can strike enemies with attacks imbued with flame and reveal enemies that are hidden.

Flare shot (Lv2)
Stamina cost: 1
As a bonus action, choose a point within your weapons range, the weapon glows brightly as it lights up the area. Any creature within a 9m radius sphere of the point of origin cannot hide while within the area and is instantly revealed if they are already hidden in the area.

Flame strafe (Lv5)
Magic cost: 2
Stamina cost: 2
As an action, you quickly launch two ranged attacks at creatures you see. Roll attacks for these arrows, if they hit they deal the weapons damage an additional to 1d4 fire damage.

park shot (Lv8)
Magic cost: 3
Whenever you hit a creature with a ranged attack you can cause the wound to glow brightly. The creature takes a 1d4 penalty to checks to hide and its THA decreases by 2 for the next minute.

Ranger subclass: Snow stalker

Perfect for colder climates and capable of giving frostbite. They also perform well in the summer months.

Frost cast (Lv2)
You can cast either of these spells using your magic as a resource.

Winter wanderer (Lv5)
Stamina cost: 1
As a reaction, whenever you take ice or physical damage you can reduce the damage by an amount equal to your body modifier, if your modifier is +0 it is treated as a +1 for this instance.

Icy shell (Lv8)
Magic cost: 3
As an action you can cause thick ice crystals to farm on your body giving you 2d4 + mind modifier overheal.